The initial portion of the campaign feels stagnant and far too time-consuming for the rewards that it eventually bestows on you, but subsequent acts significantly ramp up the action in engaging ways. Its cracks are a little more evident in terms of pacing though. The standard loop of hunting and gathering is still maintained though, and Diablo III hasn’t aged one bit when it comes down to the engrossing chase of better, more powerful loot. You’re able to change this during a campaign too, which was welcome considering that the standard normal difficulty seems far less challenging (and more boring as a result) than I remember it being. Diablo III used to gate off higher difficulty settings until you had completed the main game first, but it now gives you the option to select whichever one you’d prefer from the onset. You’re able as the Necromancer to make use of the pilling bodies you leave in your wake, causing them to explode on command or rise and fight alongside you. The new classes, such as the necromancer which I had previously never played as, offer up more variety than the standard roster that launched in 2012. It’s confusing for anyone who hasn’t kept up with Diablo III over the years, but it’s just as easy to just pick a class and difficulty and set on your quest to vanquish Diablo once again. It inundates you with text boxes and pop-ups informing you of all the content this port has to offer, from the seasonal changes and difficulty alterations to the incisions of all new DLC classes. The Eternal Collection lives up to its name in terms of content, and it’s overwhelmingly evident the first time you boot Diablo III up. Much of that has been preserved on its latest port to the Nintendo Switch, which offers more flexible options for playing and every bit of content Diablo III has mustered up thus far. With its launch on consoles, Diablo could also reach more players too, with an intuitive control scheme making couch co-op an even more joyous romp than previous iterations could only dream of. Since its notoriously buggy launch to its revitalization as a live game, Blizzard has done a tremendous amount of work to make slaying demons repeatedly a delightfully rewarding process. It’s difficult to reconcile that Diablo III is already six years old.
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